Game Concept: Throne Wars – Initial Level Design Sketch

Initially when approaching this rough sketch, i wanted to ensure that for the game itself both playable teams had areas dedicated for respawning. After this i used the sketch to help visualize how i’d want the player to interact with the environment by creating various routes across the map instead of specific direct paths that could become ‘choke-points’ in terms of contextual First Person Shooter (FPS) games. Incorporating the theme of the game itself, i then thought of adding an abandoned military outpost that would be a well sought out for, vantage point within the game. For this i then came with the conclusion that it would have to be equal distance between the respawn areas to ensure the game-play would give fair results.

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