‘Casual’ Game Concept #1: Research

When looking at this project, i knew that for a casual game this concept would have to be fairly basic. So i immediately came up with the idea of a side scroller, and from here the notion of a vehicle being used became a focal point for research and development.

Instantly i thought of the bus concept i created for a tutorial session in another lesson and thought that would be a great premise for conceptualizing the game.

Here is said concept image from a previous tutorial:

If you wish to see said tutorial, click here

PShopBusAttempt1

From this concept, i began to visualize what i wanted the casual game to be and the setting. The image presented to me, the visualization of a desert and from this the first location that sprang to mine was the Nevadan Desert surrounding Las Vegas. So from here, i began to research what the Nevada Desert actually looks like to get a greater feel of what i’m trying to replicate.

NevadaDesert1

NevadaDesert2

These pictures gave me more of the interpretation that the scene would be barren with only distant scenery in prominence yet, have a warm vibrant with a near dusk sunlight radiating the scene.

Coinciding with this, i took the initiative in another tutorial about Perspectives, 3D Shapes and Contours (link) and began crafting a brief concept image. It started off in the tutorial as a regular rectangle to perspective, the more shape it took the more it reminded me of the game concept i had been envisioning, so it used this to began plotting ideas. When the idea of contours arose within the session i began crafting said contour onto the rectangle, and as the rectangle began to take shape as a bus i was struck by inspiration as the contour free-formed image resembled similarly to a Cactus. Thus resulted in this sketch;

BusConcept

From here i went to researching what the Bus and Cactus would look like in a real life situation to get a better sense of what i’m attempting to incorporate into the game.

Cactus1Cactus2
Bus1
Bus1

 

From this research i utilized, i took to using the main premises of how each individual asset would look like but instead of creating realistic version of their real life counterparts, i’m instead opting for creating vector graphic imagery as a more ‘cartoonish’ feel to more target towards my casual audience and be better effective in its appeal.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s