Aspects of Play: DeadFall – Second Build

Second build, nothing much has changed, primarily this build centers around the improvement of fluidity in movement. I didn’t quite get around to doing the collision because there currently isn’t much on the screen to collide with, of which will be addressed in the next builds with the implementation of enemies.

These enemies weren’t an aspect of the original proposal but the simple notion of not having much to collide with on the screen, presents the obvious question “Where’s the challenge?” Thus the enemies (Pigeons or Seagulls I assume they’ll be) were conceptualized.

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