Aspects of Play: DeadFall – Fourth Build

On the surface, there’s very little change made in comparison to the previous build. It’s primarily a build with slight technical difference. I slowed the players descent, mainly focused on the birds and how spaced out they were so that the player wouldn’t be overwhelmed and removed the players resistance by using the UP key.

I’ll mostly be focusing on the technical side of things in the run up to integrating key systems, so there probably won’t be much aesthetic difference in upcoming builds, I don’t think. Unless something looks out of place or I decide to change something on sheer whim.


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