Self Initiated Project: Picking Up Objects

As an extension to the roll-a-ball tutorial, I found a supplementive aspect of it that showed the player to pick-up objects. This may prove useful later on in the project if I progress onto doing tertiary objectives so that I can move assets around the level. It might not be the same ethic as what I may have envisioned the player doing with assets, but I’m sure that it can be used as a basis or temporary placeholder for the player to pickup items.

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