Knowing that I want to build a 3D model of a house and what I briefly want to have the layout to be, I set about mocking up a quick sketch of what I’m currently visualising to be the house that I want to base this game inside. Seeing as I want this to be for a game about survival and using your instincts and spatial awareness to gain the upper-hand against an opponent, I wanted the environment to reflect the tight spacing that an ordinary house would afford in stealth based scenarios. This would mean that the level would thus have to give the player multiple routes and possibilities through these narrow spaces.
I started off with this quick sketch of the lower floor. It’s divided into 4 sections: The living room, the hallway, the kitchen and the garage. The kitchen will house the main exit point for the player to strive towards, this room is only accessible from the living room. The living room will provide multiple routes through for the player and will have a hostile situated within it to be a barrier to success for the player, obviously as this is primarily an environmental project as far as the primary objective goes it’s still worthwhile to note where the antagonists elements will be situated when it comes down to that section of the project further afield. The hallway will be the ‘quiet zone’ for the player, for them to catch their breath and attempt to escape through the front door (Of which will be a stumbling block for the player as they fail in attempting to open it), the hallway also leads to the second floor.
On the second floor, it comprises of two bedrooms and an ensuite bathroom. I haven’t finalised any ideas just yet, but I was thinking of telling a story utilising the environment and trying to show why there’s another bedroom and of whom it belongs to in relation to the protagonist, i.e a child or other relative. Then the question would be, “Why is the child not there?”, of which will be explain through various objects and interactable things within the environment.
Moving on, this was a very brief idea I had for the front of the house and by “very brief”, I mean very brief. Although it doesn’t essentially matter too much about the exterior of the house as the interior is the priority, I wanted to highlight and have a building that wasn’t symmetrical and stood out architecturally (I didn’t particularly do a good job of that with this sketch but the idea is there). For those that can’t read my writing or can’t see because of the image/camera quality, I’ll recant the annotations in bullet points below;
- Windows designed to be big enough for the player to jump out of?
- Possibly the addition of a front porch. This would then require more extensive design on the exterior of the house.
- More potential for architectural curvature to make the building more defined and stand out more.