Client Related Practice & Self Initiated Project: People Progress #5 – Legs & Feet

Using the reference material within this post, I did the same thing as that post and modelled the legs and feet from the reference images. The only downside to this is that I purposefully avoided a lot of detail on the legs and feet in order to maintain the low amount of polygons on the mesh. This gives the model a very rough look that I’m not all too content with the final result but it will suffice until I can potentially, if at all, add more geometry to the model. Hopefully most of the rough shape will be lost in the texturing. Here below is how they look:

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