Client Related Practice & Self Initiated Project: People Progress #6 – Hands

In order to accurately model the hands, similar to the ears, instead of opting for mere squares or anything that would diminish the geometrical integrity of the mesh, I decided to follow a relatively simple tutorial on modelling the human hand. Of which the hand within 3DS Max would be mirrored, thus only one needs to be modeled. Here is the tutorial below:

I relatively enjoyed the tutorial because it showed me a simple yet effective way of modeling the human hand that is a useful thing to use as a base model. Unfortunately again, due to polygonal restraint, I didn’t go into too much detail but considering the size of the human hand and distance, it’s highly improbable within the level that anyone would notice too much, especially if it is textured correctly. Below are my results when modeling in accordance to this tutorial:


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