Throne Wars:

After coming up with the concept of the game itself (click here to familiarize yourself) we set acourse for plotting to turn this into a level design in Google Sketchup. We initially planned on it being developed and fully rendered in Blender but the only member in the group with the expertise and know how of how to efficiently use Blender within the timeframe we had was, Adam. And so it didn’t feel fair pinning the group effort onto his expertise. We instead opted for Google Sketchup and got to work on some sketches, although we changed our minds later and allowed Adam free reign within Blender to create a detailed version of the map.

ThroneWarsMapSketch

As a collective we were content enough with this sketch to get plotting a map in Sketchup. When it came to crafting the map, Tim took the initiative as to crafting the level because he felt most confident in Google Sketchup.

ThroneWarsFinalMap

I think Tim did an excellent job on this finished product. I was guiding him in some parts of the construction but i thought it best to let Tim decide if parts of the map worked better than others. I’m generally content with this product, it was exactly what i envisioned it would be when i initially sketched the level design. I don’t believe this is the final product that is being produced for this project, the reason i haven’t shown the more detailed version because the person within the group has yet to release it publicly.

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Their Pride & Joy

For an assignment we were asked to sketch a scene using only our own drawing abilities to render on paper. There were 3 possible avenues for this; a car, a boat or a plane. I chose the plane out of a fondness for things that fly.

One of my favourite aircraft is the F-16 Raptor, so i knew without question that was what i wanted to attempt to draw. Here is the research i found: (All original links to the images are accessible through clicking the image)

3Q 3Q
3Q

From here i then crafted some initial sketches to get a feel for the different perspectives that the plane could take, so that i could better visualize it.

TheirPrideAndJoy2ndPersp TheirPrideAndJoy1stPersp

After i this i took my time trying to visualize the right angle to approach the final render. I took account everything the brief had told me about the plane needing to be in disrepair, in or near an air strip. So i decided to plot the render of a plane with a broken wing waiting to be fixed, with a partial view of the air strip from an open hangar door.

TheirPrideAndJoySketch

Overall i’m fairly content with the final product. I feel that if i had a greater drawing ability it would’ve fared a lot greater had i known prior how to shade correctly, but for a first attempt at a finished piece of art i’m generally satisfied.

Google Sketchup: Break & Make Mesh

As shown in a tutorial, a quick way to come up with concepts and ideas for this is to use pre-existing material and alter it. In the method we were shown, we took two distinctly different objects from the 3D Workshop inbuilt to Google Sketchup and meshed them into a singular object.

Initially i envisioned taking something and simply “adding wings to it” and so began the premise for the design. I scoured for appropriate models until i came across the following Pirate Ship.

SketchUpMeshBefore1

It looked so eloquently designed for adaptation that it was too good of an opportunity not to adapt into a flying Pirate Ship. After this is then went to find an appropriate plane to set a course for making this ship fly. Here is said ship;

SketchUpMeshBefore2

When i acquired the assets i began to ponder on the configuration. Wondering if i should then convert the plane into a sail-able Pirate Ship or turn the ship into a flight worthy plane. I decided on the latter and construction began. I wanted to keep the hull of the Pirate Ship intact because of how structurally key it is to a pirate themed vessel, so i decided to mount the wings of the plane onto the sides for better effectiveness. In order to make it look less like a “Pirate Ship with wings” rather than a Pirate Warship, i decided to remove the sails and replaced them with a scaled version of a military star, to give it more of an authentic feel.

SketchUpMeshFinal1

Overall, i’m rather impressed with the result. I didn’t quite believe that i had the skillset  (or RAM on my computer) to pull this off. I quite enjoyed the process of breaking down the objects and meshing them together. If i could change anything i would most likely alter the exterior texture of the pirate ship so that it looked more authentic.

Google Sketchup: Experimentation

For a tutorial session, we were shown the basics of using Google Sketchup as a tool for coming up with quick concepts for ideas we may have in future projects. We were shown a simple, yet very effective way of creating a basic level design. I had a quick go myself attempting create a city level map;

SketchUpFirstAttempt

As you can see it’s fairly basic in design and easily represents my skill-set at the time. After the tutorial i had another attempt at making a similar city level but with a bit more complexity added to the level.

SketchUpSecondAttempt

And here was from the portion of the tutorial from when we were shown how to import objects that had been pre-rendered and completed by those in the online community who’d uploaded them for public use. I used this to implement into the street design to give it more of an authentic look.

SketchUpSecondAttemptObjects

Overall, i enjoyed the first attempts at producing something in Google Sketchup. I can definitely see the use of it as a tool for creating quick 3D visuals for concepts and should prove to be a very useful tool in coming projects.

Photoshop Collage: Experimentation

During a tutorial as a group, we were shown how to stitch various images together to create a collage image of a designated topic. So i decided to have a go myself. As a starting point i wanted to go for something along the lines of an apocalyptic wasteland. When i started this, i began searching for desert roads such as the one below;

DesertRoad

After i tinted the colour balance of the image so that it would appear to be in a ‘serene’ nuclear environment, with an orange glow to give it that apocalyptic vibe. Additionally i wanted the viewer to have visual conformation that it’s that specific type of scene i tried creating, so i added a mushroom cloud into the distance. With this i didn’t want to leave it as a deserted nuclear envisioned clear road, so i added the generic apocalyptic zombie hoard. Now i wanted to add the hoard marching up the road but i stumbled onto a great up close picture of some actors near camera posing in character. So i decided to edit this and add it near screen so it put more focus onto the zombies, whilst still maintaining the apocalyptic essence i was trying to capture.

MushroomCloud

Zombies

Final Result;

PhotoshopCollage

I’m rather content with the final result, although i’m not as experienced with the colour saturation as i’d like to be. Although it has the basic essence i was trying to capture, enough to make it vaguely ‘believable’. Overall i believe this was a fairly interesting exercise and has definitely shown me the use of conceptualizing ideas through the use of meshing different preexisting objects.

3D Shapes and Perspectives – Tutorial Session (Drawing 101)

Throughout this tutorial it was an essential look at the basic shapes and primitives that consist within art and how to easily replicate them using various techniques.

Spheres

The first technique shown was how to create a sphere, simply out of two circles. This i found fairly interesting because i had seen this before previously but had forgotten how to replicate it. Now that i can fully remember and have learnt to do this, it should come in very handy when trying to conceptualize 3D imagery.

RoughCube Perspective

The next technique was perspectives, we started off having to freehand what we thought a cube would look like without taking any measurements prior, and having done this in school whilst partaking in Graphic Design at school i already had a basic understanding of the concept. It was interesting and enforced the ideals of perspectives that i had long since forgotten.

Contour

The technique after this was contours, and i had a slight knowledge of how they worked oddly from studying Geography in school so i knew what they were and how they acted i just didn’t necessarily know they would be implemented into a drawing of this kind. Overall i found it particularly useful, i won’t deny it was particularly confusing at first because it didn’t seem from my eyes to be remotely 3D but i stuck with it.

Overall i see the benefits of all techniques, in teaching me how to comprehend 3D objects and keeping to perspective to ensure a greater sense of realism from my drawing and other works.

Game Concept: Throne Wars – Initial Level Design Sketch

Initially when approaching this rough sketch, i wanted to ensure that for the game itself both playable teams had areas dedicated for respawning. After this i used the sketch to help visualize how i’d want the player to interact with the environment by creating various routes across the map instead of specific direct paths that could become ‘choke-points’ in terms of contextual First Person Shooter (FPS) games. Incorporating the theme of the game itself, i then thought of adding an abandoned military outpost that would be a well sought out for, vantage point within the game. For this i then came with the conclusion that it would have to be equal distance between the respawn areas to ensure the game-play would give fair results.