For an assignment, i was asked to purchase two distinctive and recognizable magazines relating to gaming that would be suitable for analysis and a comparison. After hopping on down to the local Tesco, i found myself bewildered by the choice on display. I recognized EDGE as a distinctly familiar name as i frequent their website, so i decided to purchase it to see how the written publication differs from the digital version. I then decided to choose a randomly selected one, that ended up being Games.
Generally when comparing something between two things you need certain criteria to look against both sides, because without something to compare i’d end up comparing it page by page, which wouldn’t be pleasant.
– Overall scheme of the content: How each of the magazines are structured? Are they full of game reviews only? Do they have discussion material for ideas and problems within the industry? etc.
– The front cover: In what way is the front cover appealing? Does it relate to the content inside?
– Reviews: To save you the heartache of having to read through 30 pages of content about me comparing review styles between every single one, i decided to choose one in particular, Halo 4.
Round 1: Content
In terms of content, EDGE generally has an amazing array of varied content. As a gaming news outlet it generally isn’t surprising that the magazine provides useful gaming news as one would expect. The interesting aspect of this magazine is the fact that it seems to be more primed to give the reader knowledge than simply ‘news’. There’s ample amount sections that include in-depth discussion on topics like “Female representation in the gaming industry”, which piques my interest personally because discussions as in-depth as these that tackle major issues plaguing the industry are rarely ever seen in publications as from my perspective, they generally stick to game specific related discussion.
As far as content goes for Games, they certainly do have an impressive array of gaming related content. With just over 30 reviews stacked into this magazine it’s a sure sign that this magazine is brimming with gaming goodness. There’s a variety of discussion content in regards to the games themselves and speculation for example, but it seems there’s little to no discussion of any placating problems or non-games related gaming news.
In the overall scheme of things, EDGE seems in contrast to have a better lineup of varied content in comparison to Games of which seems more gaming related than anything topical. One would infer that EDGE would be more suited to those within the industry or those looking to get in, for a source of inside information. Whereas Games seems like a suitable option as a news outlet for a pure gamer, rather than those associated with the gaming industry itself.
Round 2: Front Cover
The front cover on the EDGE magazine front page is fairly simplistic. From this issue i had picked up it has the Transformer themed stylings of the Fall of Cybertron game with two distinct covers available (Deception and Autobot themed). From an outsider point of view, it would seem to any person picking up the magazine that this is a Transformers magazine because of the blatant use of a singular image.
Their front cover has a lot of things happening on it, which could become confusing to people trying to identify what the magazine is selling. Although more frantic, follows the same theme as Edge’s front cover by sticking with one themed game on the cover. Initially before buying this magazine, i did think it was Nintendo oriented with its Mario themed front cover.
Both equally have bizarre traits when it comes to front covers. It’s mostly for topical reasons so that it is in relation to a game that is currently popular, or of interest in the public eye thus drawing more attention to the magazines. Out of the two i’d say that Edge’s simple design of not crowding the cover puts it out on top in my opinion.
Final Round: Review (Halo 4)
The review overall seems to balance between the theoretics of the narrative and the implications of Master Chief returning and how that’ll affect future installments and the game itself with 343 industries at the helm. It talks about gameplay but not as much depth as Games does.
The review overall seemed to be more gameplay oriented than anything else. Obviously with any blockbuster title the narrative is key but it seems like they ignored it for the most part within this review.
Game’s review seems to be more gameplay centric than Edge’s review as that seems to have a more refined approach to being within the middle of gameplay and narrative discussion. In a sense they reflect the magazines themselves as Edge is more for theoretics than Games is as that gives more of a primary gameplay notion
In the overall concept of things, EDGE in comparative terms seems to deal with articles and pieces of news that greatly reflect a more encompassing portion of the gaming spectrum and reside to more of the stance of encapsulating the entire industry, including developers and recent technologies. Whereas Games seems to be a magazine that revolves around what the title suggests, and does little else other than that. In terms of value, for those outside the industry without any desired notion to learn the inner workings of the industry and how things are produced and managed, then Games may be a better choice in terms of preference for those types of people. However, for those more inclined for wanting to know of the latest technologies and inside knowledge of the goings on within the industry the preferred choice would have to be Edge.