The basic premise of this level sketch was to give an intial map of the entire game area. The area is intended to be reminiscent of London, specifically the Canary Wharf area. I wanted an area of London that was distinctly familiar, but not to play into this ‘tourist’ aspect of time travel by having Big Ben or any other landmark in play.
From research, here are a couple of images of the real-life version of Canary Wharf. I chose this area specifically because i wanted this near-waterside aspect, to reflect a possible dystopic atmosphere created within the game. This would be portrayed by a city lockdown that wouldn’t allow the player to move past the area indicated in the sketch, but would allow the player to view upon the chaos over the water.