Self Initiated Project: Initial Sketches/Ideas

Knowing that I want to build a 3D model of a house and what I briefly want to have the layout to be, I set about mocking up a quick sketch of what I’m currently visualising to be the house that I want to base this game inside. Seeing as I want this to be for a game about survival and using your instincts and spatial awareness to gain the upper-hand against an opponent, I wanted the environment to reflect the tight spacing that an ordinary house would afford in stealth based scenarios. This would mean that the level would thus have to give the player multiple routes and possibilities through these narrow spaces.

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I started off with this quick sketch of the lower floor. It’s divided into 4 sections: The living room, the hallway, the kitchen and the garage. The kitchen will house the main exit point for the player to strive towards, this room is only accessible from the living room. The living room will provide multiple routes through for the player and will have a hostile situated within it to be a barrier to success for the player, obviously as this is primarily an environmental project as far as the primary objective goes it’s still worthwhile to note where the antagonists elements will be situated when it comes down to that section of the project further afield. The hallway will be the ‘quiet zone’ for the player, for them to catch their breath and attempt to escape through the front door (Of which will be a stumbling block for the player as they fail in attempting to open it), the hallway also leads to the second floor.

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On the second floor, it comprises of two bedrooms and an ensuite bathroom. I haven’t finalised any ideas just yet, but I was thinking of telling a story utilising the environment and trying to show why there’s another bedroom and of whom it belongs to in relation to the protagonist, i.e a child or other relative. Then the question would be, “Why is the child not there?”, of which will be explain through various objects and interactable things within the environment.

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Moving on, this was a very brief idea I had for the front of the house and by “very brief”, I mean very brief. Although it doesn’t essentially matter too much about the exterior of the house as the interior is the priority, I wanted to highlight and have a building that wasn’t symmetrical and stood out architecturally (I didn’t particularly do a good job of that with this sketch but the idea is there). For those that can’t read my writing or can’t see because of the image/camera quality, I’ll recant the annotations in bullet points below;

  • Windows designed to be big enough for the player to jump out of?
  • Possibly the addition of a front porch. This would then require more extensive design on the exterior of the house.
  • More potential for architectural curvature to make the building more defined and stand out more.
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Company Ident: Beginning to End

So the next step on the Company project, was to actual design and create an ident for said company that would represent what the company stands for and what they’re about. Initially being that the name of the company was Bizarre Bear Games, was to involve obviously, a bear into the fold. So i utilized this and create a story-boarded scene that would represent my initial ideas

That would entail a bear playing a game, getting frustrated and throwing a controller at a wall thus leaving an imprint on the wall embedded with the words ‘Bizarre Bear Games’

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I liked this idea for a substantial amount of time before i realized that the ethos of what i was trying to portray wasn’t going to fit inside the already tight 3-5 second guideline. So i had to abandon this idea in place of another.

Thus i backtracked and decided to have it solely incorporate a brand, or logo. This a more efficient way of portraying the message and frankly, saved me time in getting everything set up in After Effects.

Company Logo (Built with the idealism of portraying both ‘aspects’ of how bears are represented in media, “Cute, Teddy Bears” and “Ferocious, Grizzly Bears (And other types of bears, i’m just generalizing)”.

Logo

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From here i had to discern how it would play out. I wanted the ident to portray the coming together of the aforementioned idealism and thus i had to make two separate bear entities and have them become one in a rather ‘bizarre’ fashion.

Scene Sketch

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The idea behind this was for both bears to imitate a run, or rather dance towards each other coming from opposing directions and performing mirrored motion paths. Thus enforcing this idea of mirrored opposites portrayed in the social sphere.

Final Ident

And thus after tinkering arrived at this final ident

I think given another go around, and more practice i could most probably do a better job. Other than that it portrays what i intended it to, and i’m content enough with it for the time being.

The Street – Building Proposal & Initial Sketches

Ransacked, Run-down Toy Shop

The idea being a small toy shop, that’s been abandoned by its owners. The back-story behind the shop would follow along the lines of an elderly couple running the shop, one of them passing away and the other not being able to carry on proceedings without their other half. The shop is left in disarray and is eventually ransacked and vandalized. The upper residential area that the couple lived in is left in pristine condition as the remaining individual alive had barricaded themselves in there.

Buildings upper and lower floor are to be designed as stark contrasts between the two. The implementation of an ‘inferred’ back-story of the building is for the intention of adding character. The lower half with broken toys peering out of the broken windows and the upper floor being clean and well-kept with a balcony possibly with maintained plants.

Sketches

Photo 2013-04-10 09.44.29 Photo 2013-04-10 09.44.56

Bus Run: Alien Armageddon – Initial Sketches

For the casual game concept, i decided to do an initial sketch of what i wanted the assets within game to look like. Here is the initial sketch;

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As you can see this sketch is pretty rough and i heavily dislike it. I decided to show it on this post as a process of evolution and how i came to the final result. I thought this version was too ‘sinister’ looking and wasn’t really matching the audience i’m appealing the game too. However, i did like the positioning of the Alien Cacti situated on the bus so i kept that element the same. Instead i went for a more child-like friendly approach with this more refined sketch;

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I’m fairly content with the result and will most likely incorporate this in the vector graphic design that will eventually be used as an ingame asset. Obviously with non-physical limitations to take into account the design can be slightly altered to fit correctly.