Client Related Practice & Self Initiated Project: People Progress #9 – Template Texturing

After ‘completing’ the animations for the model, I went about texturing the model to make it look like it was intended to, human. To do this I used various images sources I had found to appropriate the; head, hands, torso, legs and feet.

Using the above sources, I created these textures below. Along with that, using the NormalMap filter within Photoshop I created a normal map to add detail to the model once placed in UDK/Unity.

References, (2014). [online] Available at: [Accessed 27 April. 2014]., (2014). [online] Available at: [Accessed 27 April. 2014]., (2014). [online] Available at: %5BAccessed 27 April. 2014].