After ‘completing’ the animations for the model, I went about texturing the model to make it look like it was intended to, human. To do this I used various images sources I had found to appropriate the; head, hands, torso, legs and feet.
Using the above sources, I created these textures below. Along with that, using the NormalMap filter within Photoshop I created a normal map to add detail to the model once placed in UDK/Unity.
Foro3d.com, (2014). [online] Available at: http://www.foro3d.com/attachments/99343d1238604304-ayuda-zbrush-head_texture_sample.jpg [Accessed 27 April. 2014].
Media.jitsites.com, (2014). [online] Available at: http://media.jitsites.com/files/archive/psBeyond/textures/leather.jpg [Accessed 27 April. 2014].
1hdwallpapers.com, (2014). [online] Available at: http://1hdwallpapers.com/suit-wallpaper.html %5BAccessed 27 April. 2014].