Client Related Project: The Tower – Perspectives

In lieu of our contributions to the project, I though it best to evaluate my own personal work and effort towards the final product through the eyes of some of the stakeholders mentioned previously.

The Tower

Tower

General Public – To the perception of the public, those who are technically inclined like myself and my colleagues on this project, may easily be able to differentiate the notable weak points of the buildings architecture and texturing. Although those of whom wI encountered throughout the exhibition on the hour I was there on Thursday and my allotted 3 hour shift on Friday afternoon, did not seem to take note of any inaccuracy with the building or so I am aware of.

Student – As a student I view this building personally as something that I know I could vastly improve on due to its shortcomings and mistakes that I made during the time of construction. From its mishandled architecture all the way to its relatively rushed texturing. Overall I was content to handing this over for use in the exhibition and final product as a means of progressing past the point of trying to perfect the building, to which I am now grateful to the fact that I feel confident that I could revisit this and do an infinitely superior job in less time.

Peers – In terms of my peers/colleagues, I have received minimal feedback on the building other than a single colleague agreeing with my notion that the building could do with some improvements in the texturing department. From their perspective, if any of the general public were to comment on the mistakes made with the model, this could impact the perception of the entire project and thus my peers.

Games Designer – As a Games Designer, I highly doubt that this building would make it into a game level due to those shortcomings. If I were employed by a company within the industry and worked on this model for the amount of time that I did (October – January), I would most likely be fired for taking so long and doing a relatively poor attempt at it.

Client Related Practice: The Tower (Final Update)

When we returned from the end of the first semester to begin the second, within the group we collaboratively decided on making the project more organised and concise for when the client was brought onto it. Seeing as a pitfall from the first semester was having a lot of unfinished buildings on the outer perimeter of the station, those who had a building were given the task of finished them for after half term, this included myself. When looking back at the status of the building when re-approaching it, I saw notable areas of which needed vast improvement. From this I set about improving the architecture and overall structure of the building whilst correcting some geometry issues that were still lingering from the previous iteration.

One of the first sections I improved was the structural quality of the dome pieces atop of the tower, as they are an eye-catching aspect of the building and needed more detail in comparison to the version that I had shown at the end of the semester.

DomeImage

The primary aspect of the I wanted to improve, was the main front/side of the building because if you look at the state it was in at the end of last semester, it wasn’t in proportion to be appropriately reflective of the source material. Here I improved the geometry of the side, added more structurally sound windows and implemented more detail to the connecting aspects of the building. Additionally I swapped modelling methods and decided that it would more appropriate and accurate if the model was mirrored.

FrontImage

This is the outline shape of the statue, it may not look like much but it’s an improvement on the previous iteration. . I did plan of creating a fully 3D version of it but through difficulty and time constraints I decided to leave it as a texture layered onto an object of a similar layout to the statue on more of a 2D surface.

StatueImage

When looking back at what I needed to improve/finish I decided against using a banner that would’ve simply said “Grand Opening” and opted for the railings that are prominent in the modern design and images from around that era of The Tower.

RailingsImahe

All together, the changes are prominently summarised below;

TowerImage TowerImage2

Doesn’t look like much compared to the actual building without texturing because a majority of the detail is going into the texturing, so here below is the finished model in a test UDK level with the finished textures applied.

TowerImageUDK1 TowerImageUDK2

TowerImageUDK3

Now there’s a few bits I would like to improve on and I may revisit this in my spare time within the future as a test of personal progression on ways to improve it. If you currently compare it to the source material, you will begin to notice a few detailed elements missing, of which will be visually explained by having scaffolding present around the building as it was finished with construction within the year that this project is designated. I’m generally more than pleased with how it came out considering how long I spent/struggled with it. Honestly, partially subjective but I was surprised the texturing came out at the quality it did as I was expecting far worse from myself, so this is a pleasant surprise.

Interactive Environments: The Tower (Update #7)

Long time since an update, I’ve been working on and off on this building since last and the project has steered away from initial projection. By that, the project has been lagging behind a bit and we simply couldn’t get what we initially intended to finish for hand-in, done by that time. So we decided that the internal aspect of Paragon Station was the priority and that the external side of it wouldn’t be a priority, which basically included my building. From this I remained developing it simply because the buildings still would be needed for the continuation of this project when we extend the level outwards. The updates for this build; I improved the overall architecture of the building and some things have been tightened up.

TowA8

Up next is the holidays, I hope to get something done in that period of time, the rough architecture of what I wanted to build is in place. I may just leave the architecture as this as a rough design and work on getting a texture ready for hand-in. Although there are some geometry issues that I will have to address beforehand.

Interactive Environments: The Tower (Update #6)

Ok so whilst in development I made errors that weren’t repairable so I just had to move in a different direction and recreate aspects of the model, namely the side and the roof. The problem with rebuilding the roof, was the fact that the roof was connected to the trim I needed to remove, so the entire back aspect of the building was removed.

TowA7

I’m actually feeling a lot better about building this now, I initially couldn’t visualise, even with reference material, how to get the notable curve on the sides of the building. This restructuring made things look far better and far easier to build.

Interactive Environments: The Tower (Update #5)

Not much has changed in this update, it may look like it has but there’s minor changes to the previous update. The rooftop ornaments have been added and the roof-top dome type piece thing, has been added.

TowA6

I’ve been having issues, more related to visualising the corner of the building and how it should look, which is leading to deliberation problems. I’ll assess this and decide the best course of action going forward, because this is beginning to waste time as we near closer towards hand-ins.

Interactive Environments: The Tower (Update #4)

A lot of progress made in this update, I carved out a side of the building in preparation for it to be modulated (Doesn’t look like it, but trust me). I created a top dome-type piece of which will also be modulated, the roof trim and the middle part of that, of which will be the signature statuette.

TowA5

The roof trim especially has been giving me some geometry issues. My inexperience seems to be leading to a lot of these types of errors when it comes to more complex shapes, it’ll be something that i’ll have to watch out for.

Interactive Environments: The Tower (Update #3)

A shorter update then previous, but I can see progress being made now. I made the extruded aspects of the building, put two posts on the screen so that it would look better for these screenshots (and mainly for visual reference when building it) and created the arc that holds host to the ‘Tower’ signage that the building has.

TowA4

I’m liking how it’s starting to come together, I’ll be moving onto more architectural things within the next few updates, such as the side of the building and attempting the top of it.